(!)At this point we have high poly version of your mesh that cannot be used in a game.ģ. Sculpt details on multires parts(for organics generally) Model mesh in detail(either subsurf or multires parts)Ģ. Substance Painter for Texturing, Map bakingġ. I'm also learning the ropes but here's how I figured so far.īlender for modelling mesh, UV mapping, Sculpting What exactly does this option do? What is the fundamental difference in exporting textures to Unreal or to Unity, for example?
I know some intermediate UE4 (both C++ and Blueprints), but my weakest point has always been the workflow to import assets from Blender and Substance. My name is Jose and I'm pretty new to Game Art Development.